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Unity Engine

Unity Engine

point

Location of the contact point in world space. Subject to precision loss at large coordinates. This point lags behind when contact recycling is used. Preference should be to use anchorA and/or anchorB for game logic. This is also known as the "clip" point.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 point { get; }