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Unity Engine

anchorA

Location of the contact point relative to shapeA's origin in world space.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 anchorA { get; }