ドキュメント

Unity Engine

Unity Engine

occlusionMesh

Represents the area in screen-space that is not visible on the XR Display.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public Mesh occlusionMesh

Remarks

You can use this to prevent GPU work from happening on portions of the XR textures that aren't visible in the XR display. This is an effective way to optimize the renderer.