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Unity Engine


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Unity Engine


GetPooled(IPointerEvent, string)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
読み終わるまでの所要時間 1 分最終更新 23日前

Definition

public static PointerOutLinkTagEvent GetPooled(IPointerEvent evt, string linkID)

Parameters

Returns

Type

Description

PointerOutLinkTagEventAn initialized event.