ドキュメント

Unity Engine

Unity Engine

BuiltInStandard

A built-in material that uses the standard physically-based lighting model. Inputs supported: smoothness, metallic / specular, normal.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
注意
Deprecated. Enum type MaterialType is not used any more.
BuiltInStandard = 0

Remarks

The actual built-in shader used is Nature/Terrain/Standard.