ドキュメント

Unity Engine

Unity Engine

contactId

The unique Id of this contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity with PhysicsShape.ContactId.isValid.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public PhysicsShape.ContactId contactId { get; }