ドキュメント

Unity Engine

Unity Engine

moveTolerance

Solving a movement will cease if the movement falls below the square of this value. By default, this value is extremely small. Too high a value will result in solving ceasing too quickly, too small will result in all allowed PhysicsQuery.WorldMoverInput.maxIterations being used.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public float moveTolerance { readonly get; set; }