SingleVariantWithDynamicBranching
Generates no shader variants. The code flow for different keywords is handled using runtime branching.
読み終わるまでの所要時間 1 分最終更新 24日前
Definition
- Type: Field
- Namespace: UnityEditor.Shaders
- Assembly: UnityEditor
SingleVariantWithDynamicBranching = 3
Remarks
This matches the behavior when you declare keywords as .
dynamic_branch