ドキュメント

Unity Engine

Unity Engine

DepthBufferFormat16Bit

Set the Windows Mixed Reality depth buffer to 16 bits of depth. This will decrease the amount of memory (and possibly increase performance) at the expense of depth testing and precision.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
注意
Removed. This API is deprecated and will be removed in 2020.2.
DepthBufferFormat16Bit = 0