AsReal()
Convenience function to convert to float.
読み終わるまでの所要時間 1 分最終更新 24日前
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public float AsReal()
Returns
Type | Description |
|---|---|
| float | The value of the real element. |
Remarks
The method is equivalent to . Throws exception if the element is not PlistElementReal.
((PlistElementReal) el).valueExamples
using System;using UnityEditor;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class PlistElementAsRealExample{ [PostProcessBuild] public static void AsRealExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root; // Retrieve an Info.plist element and convert it to "float" using the helper AsReal method // If the provided element doesn't exist, an exception will be thrown float exampleFloat = rootDict["ExampleFloat"].AsReal(); // If you make any changes, don't forget to save them to the Info.plist file plist.WriteToFile(plistPath); } }}