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Unity Engine


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Unity Engine


AsReal()

Convenience function to convert to float.
読み終わるまでの所要時間 1 分最終更新 24日前

Definition

public float AsReal()

Returns

Type

Description

floatThe value of the real element.

Remarks

The method is equivalent to
((PlistElementReal) el).value
. Throws exception if the element is not PlistElementReal.

Examples

using System;using UnityEditor;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class PlistElementAsRealExample{ [PostProcessBuild] public static void AsRealExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root; // Retrieve an Info.plist element and convert it to "float" using the helper AsReal method // If the provided element doesn't exist, an exception will be thrown float exampleFloat = rootDict["ExampleFloat"].AsReal(); // If you make any changes, don't forget to save them to the Info.plist file plist.WriteToFile(plistPath); } }}