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Additional Search filters

Use additional search filters to narrow search results.
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This page reviews additional search filters that you can use to narrow down your search results.

Combine search tokens for complex searches

You can combine search tokens to create more complex queries.
  • The queries are written on one line with one character space between tokens.
  • The character space between each new token is an "And" operation, so both filters must be true for the query to return a result. Add another operator (or, <, >) to return different results.
  • If a Search Provider filter token (h:, p:) is used, it must be the first component in the query.
Here are a few examples:

Query

Description

h: t:meshrenderer p(castshadows)!="Off"
Searches all static meshes in a Scene that cast a shadow.
h: t:light p(color)=#FFFFFF p(intensity)>7.4
Searches all lights in a Scene with a specific color with brightness higher than 7.4.
h: path:/Collectables t:collectable
Find all objects with a component
Collectable
located in the path
/Collectables.

Cross-reference across multiple providers with search expressions

Search expressions allow you to add to the search query language to express complex queries that cross-reference multiple providers, for example, to search for all objects in a scene that use a shader that doesn’t compile. Refer to Search expressions for more information.

Type Filters

These filters are available if the index uses the Types Indexing option (See Index Manager).

Filter

Search token

Description

Type
t:<Asset Type>
t:texture


Searches all Assets containing texture in their type name (ex: Texture2D, Texture).

t:prefab


Searches all prefab assets.
Type
<Asset Type>
You can search Assets by type without using the t: filter above.

texture


Searches all Assets containing texture in their type name (ex: Texture2D, Texture) or in their name (ex: myTexture.png).

prefab


Searches all Prefab Assets or Assets with "prefab" in their name.
File
t:file
t:file level1


Searches all file Assets containing the word level1.
Folder
t:folder
t:folder


Searches all folder Assets.
Searching properties is available if the index has been specified with the Properties Indexing option (see Index Manager). To view the list of all indexed properties check the Index Manager Keywords tab. All property values are converted to a string or number. The name of the property has to be complete and not partial (case does not matter though). Unity indexes properties at the top level object of a Prefab Asset. If you want all Prefab hierarchies to be indexed, create a Prefab Index (see Index Manager). For .unity files Unity indexes the properties of the SceneAsset and not the Scene content. If you want all Scene contents to be indexed, create a Scene Index (see Index Manager).

Filter

Search token

Description

Type
t:<type>
When using the indexed Property, you can use
t:
to search for a component type for an Asset type.

t:collider


Searches all Prefabs containing a component with the word
collider
.

t:texture


Searches all Assets with a type containing the word
texture
(ex: Texture or Texture2D).
Has Component
t:<component type>
t:collider


Searches all Prefabs containing a component with the word collider.

t=BoxCollider


Searches all Prefabs containing a component called BoxCollider.
Label
l:<label name>
l:archi


Searches all Assets with a label containing the word
archi
(e.g.: Architecture).

l=Wall


Searches all Assets with a label that is exactly
Wall
.
All properties of an Asset (Prefab or other types) are indexed and searchable. Here are a few examples of Property query:

Filter

Search token

Description

Number
property:value
bounciness>0.1


Searches all assets with a property named
bounciness
(e.g.: a PhysicsMaterial2D) higher than 0.1.

health=2


Searches all Assets with a property named
health
(e.g.: HealthSystem Component of a Prefab) with of a value of exactly 2.

t:texture filtermode!=0


Searches all textures with a
filtermode
property different than 0 (i.e different than Point).
Boolean
property:value
t:Dungeon generatePath=true


Searches all Dungeon ScriptableObjects where the property
generatePath
is true.

isStunned=false


Searches all GameObjects containing a property
isStunned
that is false.
String
property:string value
t:Character trait:indestru


Searches all Prefab with a Character component whose trait property contains the word
indestru
(ex: indestructible).

t:Character trait="tough but fair"


Searches all Prefab with a Character component whose trait property is exactly
tough but fair
.
Enum
property:<enum value>
characterclass:rog


Searches all GameObjects with with a property named
characterclass
whose value contains the word rog (e.g.: value is rogue).

characterclass=FighterMage


Searches all GameObjects with a property named
characterclass
with an exact value of
FighterMage
.
Color
property:<html color value>
color:ADA


Searches all GameObjects with a property named
color
where the color value starts with ADA (like ADADAD00).

color=ADADAD00


Searches all GameObjects with a property named
color
where the color value is exactly ADADAD00.

color=ADADAD
<br/>
Searches all GameObjects with a property named color where the color value is exactly ADADAD and alpha value is 1.
Vector
property.[xyzw]:value
bounds.x>1


Searches all GameObjects with a property named
bounds
where the x value is larger than 1.

acceleration.z=2


Searches all GameObjects with a property named acceleration where the z value is equal to 2
Object
sprite:<object exact name>
sprite:CharacterBody


Searches all Assets with a
sprite
property (e.g.: Image Component of a Prefab) that references a GameObject named CharacterBody.

Dependency filters

If you are using the Dependencies Indexing option (See Index Manager) Unity indexes direct dependencies of all Assets using AssetDatabase.GetDependencies.

Filter

Search
token

Description

Reference Path
ref:<asset full path>
ref:assets/images/particles/p_smoke.png

Searches all Assets that have direct dependencies on the exact Asset path:
assets/images/particles/p_smoke.png
.
Reference Name
ref:<asset name>
ref:p_smo

Searches all Assets that have direct dependencies on an Asset whose name contains the word
p_smo
.

ref:p_smoke.png

Searches all Assets that have direct dependencies on an Asset named
p_smoke.png
.

Search for null values

Search any object property for a
null
value using the
none
keyword:
h:#MeshFilter.m_mesh=none

Additional resources