InspectorElement
UnityEditor.UIElements.InspectorElement
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
An InspectorElement is a UI control that displays the properties of a SerializedObject in the Inspector window. You can use it to display the properties of a SerializedObject in a custom Editor window.
Create an InspectorElement
You can create an InspectorElement with UXML or C#. The following C# example creates an InspectorElement and binds it to a SerializedObject:
using UnityEditor.UIElements;...var inspectorElement = new InspectorElement();var serializedObject = new SerializedObject(myObject);inspectorElement.Bind(serializedObject);
C# base class and namespace
C# class:
InspectorElementNamespace:
UnityEditor.UIElementsBase class:
BindableElementInherited UXML attributes
This element inherits the following attributes from its base class:
Name | Type | Description |
|---|---|---|
| | Path of the target property to be bound. |
| | If false, this prevents the element from being focused. The element can only be focused if its canGrabFocus property is true. |
| | An integer used to sort focusable elements in the focus ring. Must be greater than or equal to zero. Setting the |
This element also inherits the following attributes from :
VisualElementName | Type | Description |
|---|---|---|
| | Logical container where child elements are added. If a child is added to this element, the child is added to this element's content container instead. When iterating over the If the content container is the same as the element itself, child elements are added directly to the element. This is true for most elements but can be overridden by more complex types. The |
| | Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children. |
| | Path from the data source to the value. |
| | The possible type of data source assignable to this VisualElement. This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time. |
| | Returns true if the This flag isn't changed if the VisualElement is disabled implicitly by one of its parents. To verify this, use |
| | Indicates the directionality of the element's text. The value will propagate to the element's children. Setting |
| | The name of this VisualElement. Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name. |
| | Determines if this element can be the target of pointer events or picked by Elements can not be picked if: - They are invisible- Their Elements with a picking mode of |
| | Sets the style values on a The returned style data, computed from USS files or inline styles written to this object in C#, doesn't represent the fully resolved styles, such as the final height and width of a VisualElement. To access these fully resolved styles, use For information about how to use this property and all the supported USS properties, refer to the Apply styles in C# scripts and USS properties reference manual pages. |
| | Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. |
| | A combination of hint values that specify high-level intended usage patterns for the |
| | Used for view data persistence, such as tree expanded states, scroll position, or zoom level. This key is used to save and load the view data from the view data store. If you don't set this key, the persistence is disabled for the associated |
USS classes
The following table lists all the C# public property names and their related USS selector.
C# property | USS selector | Description |
|---|---|---|
| | USS class name of elements of this type. |
| | USS class name of custom inspector elements in elements of this type. |
| | USS class name of IMGUI containers in elements of this type. |
| | USS class name of elements of this type, when they are displayed in IMGUI inspector mode. |
| | USS class name of elements of this type, when they are displayed in UIElements inspector mode. |
| | USS class name of elements of this type, when no inspector is found. |
| | USS class name of elements of this type, when they are displayed in UIElements custom mode. |
| | USS class name of elements of this type, when they are displayed in IMGUI custom mode. |
| | USS class name of elements of this type, when they are displayed in IMGUI default mode. |
| | USS class name of elements of this type, when they are displayed in UIElements default mode. |
| | USS class name of elements of this type, when they are displayed in debug USS mode. |
| | USS class name of elements of this type, when they are displayed in debug internal mode. |
| | USS class name of local disabled elements. |
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the at every level of its hierarchy.
VisualElement