Introduction to rendering paths in URP
Understand the differences between the Forward, Forward+ and Deferred rendering paths in URP.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
You can select one of the following rendering paths in the Universal Render Pipeline (URP):
- Forward
- Forward+
- Deferred
- Deferred+
Each rendering path affects how Unity draws and lights objects, which affects lighting results and rendering time. The effects depend on the platform you build for.
For more information about choosing a rendering path, refer to Choose a rendering path in URP.
Rendering path requirements in URP
Feature | Forward and Forward+ | Deferred and Deferred+ |
|---|---|---|
| Minimum shader model | 2.0 | 4.5 |
| OpenGL and OpenGL ES support | Yes | No |
Additional resources
- Understanding Rendering Paths on the Unity Learn site
- Unity LTS 2022 Release Live! - a Unity YouTube video that demonstrates the Forward+ rendering path