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Unity Engine


Compute shaders in the render graph system in URP

Create a render pass that runs a compute shader.
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To create a render pass that runs a compute shader, use the render graph system.

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Description

Run a compute shader in a render passCreate a render pass that allocates a buffer and runs a compute shader to output data into the buffer.
Create input data for a compute shaderAllocate a buffer that provides input data for a compute shader in a render pass.

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