Compute shaders in the render graph system in URP
Create a render pass that runs a compute shader.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
To create a render pass that runs a compute shader, use the render graph system.
Page | Description |
|---|---|
| Run a compute shader in a render pass | Create a render pass that allocates a buffer and runs a compute shader to output data into the buffer. |
| Create input data for a compute shader | Allocate a buffer that provides input data for a compute shader in a render pass. |