Understanding performance in URP
Understand how the performance of your project depends on the Universal Render Pipeline (URP) features you use or enable, what your scenes contain, and which platforms you target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Topic | Description |
|---|---|
| Introduction to performance | Understand how the performance of your project depends on the Universal Render Pipeline (URP) features you use or enable, what your scenes contain, and which platforms you target. |
| Analyze your project | Analyze the performance of your project with tools such as the Unity Profiler or a GPU profiler. |
| Rendering Debugger | Resources for using the Rendering Debugger window to check lighting, rendering, and Material properties, and identify rendering issues. |