Scriptable Render Pipeline (SRP) Batcher in URP
Resources for using the Scriptable Render Pipeline (SRP) Batcher to reduce the number of render state changes between draw calls.
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Resources for using the Scriptable Render Pipeline (SRP) Batcher to reduce the number of render state changes between draw calls.
Page | Description |
|---|---|
| Introduction to the SRP Batcher | Understand how the SRP Batcher reduces render state changes between draw calls. |
| Check whether a GameObject is compatible with the SRP Batcher | Find out if Unity can include a GameObject and a shader in the SRP Batcher. |
| Enable the SRP Batcher | Enable the SRP Batcher in the URP asset. |
| Troubleshoot the SRP Batcher | Use the Frame Debugger to solve common issues with the SRP Batcher, such as a low number of draw calls in batches. |
| Remove SRP Batcher compatibility for GameObjects | Make a shader or renderer incompatible with the SRP Batcher, for example if you want to use GPU instancing. |