cycleCount
Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public int cycleCount { get; set; }