ドキュメント

Unity Engine

Unity Engine

VertexNormal

The render request outputs the interpolated vertex normal.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
注意
Removed. The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest
VertexNormal = 3

Remarks

It outputs a buffer that maps the the world space vertex normal (excluding normal maps) at each pixel. The normal is stored as an rgb value, packed to 0...1 range. Alpha is undefined. It can be unpacked using normal = packedNormal * 2.0F - 1.0F. The buffer will be generated from the camera used in the request.