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Unity Engine

Unity Engine

Occlusion

The render request returns the material ambient occlusion buffer.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
注意
Removed. The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest
Occlusion = 12

Remarks

Outputs a buffer that maps the ambient occlusion value of the material to a grayscale RGB value at each pixel. Alpha is undefined. The buffer will be generated from the camera used in the request.