ドキュメント

Unity Engine


Unity Engine


fontNames

An array of font names, to be used when includeFontData is set to false.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public string[] fontNames { get; set; }

Remarks

If you a trying to render a glyph which is not available in this font, Unity will walk through the list of font names given to find another font which has that glyph. For each name on the list, it will first search the supplied fontReferences for matching fonts in your project and then it will search fonts installed in the OS for matching fonts.