ドキュメント

Unity Engine

Unity Engine

dynamicClip

When enabled, the SceneView Camera's near and far clipping planes are calculated relative to the viewport size of the Scene. When disabled, nearClip and farClip are used instead.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool dynamicClip { get; set; }