# 構造体 AuthenticationUserResponse

> Reference the data structure for authenticated user information.

認証の応答を表す構造体。

##### Include (含める)##include

```cpp
#include "Models/AuthenticationUserResponse.h"
```

##### 構文##syntax

```cpp
USTRUCT(BlueprintType)
struct AUTHENTICATION_API FAuthenticationUserResponse
```

## フィールド##fields

### WasSuccessful##wassuccessful

応答が成功であったかどうか。

#### 宣言##declaration

```cpp
bool bWasSuccessful = false
```

#### Blueprint##blueprint

| **名前**         | **型**                                                                                                  | **初期値** | **Blueprint プロパティの種類** | **Blueprint プロパティのカテゴリ** |                |
| :------------- | :----------------------------------------------------------------------------------------------------- | :------ | :--------------------- | :----------------------- | -------------- |
| Was Successful | [Boolean](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `false` | BlueprintReadOnly      | Unity Gaming Services    | Authentication |

#### C++##c++

| **名前**           | **型**  | **初期値** |
| :--------------- | :----- | :------ |
| `bWasSuccessful` | `bool` | `false` |

### Disabled##disabled

応答が成功であったかどうか。

#### 宣言##declaration

```cpp
bool bDisabled = false
```

#### Blueprint##blueprint

| **名前**   | **型**                                                                                                  | **初期値** | **Blueprint プロパティの種類** | **Blueprint プロパティのカテゴリ** |                |
| :------- | :----------------------------------------------------------------------------------------------------- | :------ | :--------------------- | :----------------------- | -------------- |
| Disabled | [Boolean](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | `false` | BlueprintReadOnly      | Unity Gaming Services    | Authentication |

#### C++##c++

| **名前**      | **型**  | **初期値** |
| :---------- | :----- | :------ |
| `bDisabled` | `bool` | `false` |

### Id##id

ユーザー ID。

#### 宣言##declaration

```cpp
FString Id
```

#### Blueprint##blueprint

| **名前** | **型**                                                                                                 | **Blueprint プロパティの種類** | **Blueprint プロパティのカテゴリ** |                |
| :----- | :---------------------------------------------------------------------------------------------------- | :--------------------- | :----------------------- | -------------- |
| Id     | [String](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | BlueprintReadOnly      | Unity Gaming Services    | Authentication |

#### C++##c++

| **名前** | **型**                                                                                   |
| :----- | :-------------------------------------------------------------------------------------- |
| `Id`   | [FString](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Containers/FString/) |

### CreatedAt##createdat

ユーザーが作成された日時。

#### 宣言##declaration

```cpp
FDateTime CreatedAt
```

#### Blueprint##blueprint

| **名前**     | **型**                                                                                                    | **Blueprint プロパティの種類** | **Blueprint プロパティのカテゴリ** |                |
| :--------- | :------------------------------------------------------------------------------------------------------- | :--------------------- | :----------------------- | -------------- |
| Created At | [日付と時刻の構造体](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | BlueprintReadOnly      | Unity Gaming Services    | Authentication |

#### C++##c++

| **名前**      | **型**                                                                                 |
| :---------- | :------------------------------------------------------------------------------------ |
| `CreatedAt` | [FDateTime](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Misc/FDateTime/) |

### LastLoginAt##lastloginat

ユーザーが最後にログインした日時。

#### 宣言##declaration

```cpp
FDateTime LastLoginAt
```

#### Blueprint##blueprint

| **名前**        | **型**                                                                                                    | **Blueprint プロパティの種類** | **Blueprint プロパティのカテゴリ** |                |
| :------------ | :------------------------------------------------------------------------------------------------------- | :--------------------- | :----------------------- | -------------- |
| Last Login At | [日付と時刻の構造体](https://docs.unrealengine.com/5.3/en-US/blueprint-variables-in-unreal-engine/#variabletypes) | BlueprintReadOnly      | Unity Gaming Services    | Authentication |

#### C++##c++

| **名前**        | **型**                                                                                 |
| :------------ | :------------------------------------------------------------------------------------ |
| `LastLoginAt` | [FDateTime](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Core/Misc/FDateTime/) |
