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    Concepts#

    Note: The content on this page pertains to Game Server Hosting (Multiplay) available on the Unity Dashboard. If you’re using Game Server Hosting (Clanforge), see the Game Server Hosting (Clanforge) documentation.

    • Allocations

    • Deallocations

    • Build configurations

      • Active build configuration
      • Usage settings
      • Configuration variables
      • Server.json
      • Launch parameters
    • Builds and releases

      • Container builds
      • Install lifecycle
    • Fleets

      • Fleet lifecycle
    • Logging

    • Query protocols

      • Server Query Protocol
    • Regions

    • Scaling

      • Scaling settings
      • Availability buffer
      • Available servers
    • Servers

      • Server analytics
      • Server density
      • Game server lifecycle
      • Server logs
      • Server readiness
      • Server status
    Concepts
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