Connection to other services
Game Server Hosting is engine agnostic and only deals with your game's hosting and server-side aspects. You can use Game Server Hosting with the Unity Engine, the Unreal Engine, or an entirely custom engine.
Additionally, as part of the Unity ecosystem, Game Server Hosting integrates well with other Unity products, including:
The Lobby service allows you to connect players before or during a game sessionA session of multiple players connected to the same game server to play a game together. with public or private lobbies. You can use the Lobby service to group players together in a lobby before starting a game session. See the Lobby documentation.
Unity Matchmaker is Unity’s highly customizable matchmaker. You can use Matchmaker with Game Server Hosting to group players into game sessions based on rules, configurable filters, custom queues, and backfilling. See the Matchmaker documentation.
Unity Cloud Build is a continuous integration that automatically creates multiplatform builds in the Cloud in minutes. You can point Cloud Build toward your version control system to:
Catch problems earlier
Iterate on your builds more efficiently with agility.
You can use Cloud Build to automate creating builds to deploy your Game Server Hosting servers. See the Cloud Build documentation.