Connection to other services

Note: The content on this page pertains to Game Server Hosting (Multiplay) available on the Unity Dashboard. If you’re using Game Server Hosting (Clanforge), see the Game Server Hosting (Clanforge) documentation.

Game Server Hosting is engine agnostic and only deals with your game's hosting and server-side aspects. You can use Game Server Hosting with the Unity Engine, the Unreal Engine, or an entirely custom engine.

Additionally, as part of the Unity ecosystem, Game Server Hosting integrates well with other Unity products, including:

Lobby

The Lobby service allows you to connect players before or during a game sessionClosedA session of multiple players connected to the same game server to play a game together. with public or private lobbies. You can use the Lobby service to group players together in a lobby before starting a game session. See the Lobby documentation.

Matchmaker

Unity Matchmaker is Unity’s highly customizable matchmaker. You can use Matchmaker with Game Server Hosting to group players into game sessions based on rules, configurable filters, custom queues, and backfilling. See the Matchmaker documentation.

Tip: See the MatchPlay example to learn how to create a Matchmake button with Multiplay and Matchmaker.

Cloud Build

Unity Cloud Build is a continuous integration that automatically creates multiplatform builds in the Cloud in minutes. You can point Cloud Build toward your version control system to:

  • Build faster

  • Catch problems earlier

  • Iterate on your builds more efficiently with agility.

You can use Cloud Build to automate creating builds to deploy your Game Server Hosting servers. See the Cloud Build documentation.