# What's new in Unity Studio 1.0

> Learn about the new features and bug fixes introduced in Unity Studio 1.0.

![An image with the Unity Studio logo and the 1.0 version number](/api/media?file=/unity-studio/media/images/whats-new/Unity-Studio-Update-10.png)

## New features

The following features are new in this version of Unity Studio:

* [Pre-defined transformation options for asset import](#pre-defined-transformation-options-for-asset-import)
* [Improved car review template](#improved-car-review-template)
* [Improved floating license access](#improved-floating-license-access)
* [Extended animation timeline](#extended-animation-timeline)
* [Inspector locking](#inspector-locking)

### Pre-defined transformation options for asset import

Added pre-defined transformation options for uploading and importing assets. You can now select transformations using checkboxes on upload or a dropdown on import, and they're automatically applied. You can also transform assets on demand during import. The import action has been updated to **Transform and Import** for clarity.

### Improved car review template

Improved the Car Review template with better lighting and reflections, added car door interactions, and added camera control guidance.

### Improved floating license access

Improved floating license access so it is now determined at the organization level. All users in an organization with floating licenses can now access Unity Studio.

### Extended animation timeline

Extended the animation timeline beyond the previous 60-second limit. You can now use the **+** button to expand the timeline in 60-second increments to create longer animations.

### Inspector locking

Added the ability to lock the Inspector to a specific object so it remains visible while you select and edit other elements in the scene.

## Bug fixes

The following bug fixes are in this version of Unity Studio:

* Fixed the Material component so it no longer automatically closes when you click **Edit**.
* Fixed the color picker so it no longer darkens the entire editor when opened, preserving scene visibility and color accuracy.
* Fixed the Inspector so it no longer breaks for subsequently added assets when you create a material from the Project panel.
* Fixed asset loads so they no longer fail due to expired cached URLs.
* Fixed the `Glossiness` parameter in the glTF specular glossiness shader so it now has the correct effect.
* Fixed failed imported assets so they no longer disappear from the Import folder after saving and refreshing.
* Fixed audio playback so it now plays correctly in published versions as well as in drafts.
