# Change the camera view

> Capture and display the scene from a specific viewpoint.

You can move the camera around the scene in the same way you [move GameObjects](/unity-studio/develop/gameobjects/work-with-gameobjects.md#move-rotate-or-scale-a-gameobject).

However, the Camera component also includes two alignment actions that help you quickly match the camera's view to the **Scene** view, and the **Scene** view to the camera's transform. These help you position and frame shots precisely.

## Match the Scene view

To set the camera's position and rotation to match your current **Scene** view:

1. In the **Scene** view, set your view to your desired composition.
2. In the **Hierarchy** panel, select the camera to open the Camera component's [Inspector](/unity-studio/develop/ui-refs/inspector-ref.md) window.
3. Select **Align with View**.

The camera preview updates to the position and rotation of your current **Scene** view.

## Match the camera's transform

To move the **Scene** view to match the selected camera's position and rotation:

1. In the Hierarchy, select the camera to open the Camera component's [Inspector](/unity-studio/develop/ui-refs/inspector-ref.md) window.
2. Select **Align View to camera**.

Your **Scene** view jumps to the camera's point of view and matches the camera preview.

## Additional resources

* [Camera Preview panel](/unity-studio/develop/ui-refs/camera-prev.md)
* [Camera](/unity-studio/develop/gameobjects/camera/camera.md)
* [Unity Engine - Cameras](https://docs.unity3d.com/Manual/Cameras.html)
* [Unity Engine - GameObjects](https://docs.unity3d.com/Manual/GameObjects.html)
* [Unity Engine - Components](https://docs.unity3d.com/Manual/Components.html)
* [Components](/unity-studio/develop/gameobjects/components/_index.md)
* [Primitives](/unity-studio/develop/gameobjects/primitives.md)
* [GameObjects](/unity-studio/develop/gameobjects/.md)
