Camera reference
Use the camera to capture and display the scene from a specific viewpoint.
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You can view the camera's angle and framing in the Camera Preview panel. You can't delete the camera, as it's required for your application to work.
Camera properties
Select the camera in the Scene view or Hierarchy panel to adjust its properties in the Inspector panel:
Property | Description |
|---|---|
| Hide Skybox | Hide or display the skybox. This might be a background image or the surrounding environment. |
| Projection | Select the projection type:
|
| Field of View | Adjust the camera's view angle. This setting is available only when Projection is Perspective. |
| Size | Adjust the size of the camera view. This setting is available only when Projection is Isometric. |
| Render Distance | Control how far from the camera objects are drawn. Increase to draw distant objects, decrease to hide distant objects. |
| Align with View | Set the camera's position and rotation to match your current Scene view. For more information, refer to Match the Scene view. |
| Align View to camera | Move the Scene view to match the selected camera's position and rotation. For more information, refer to Match the camera's transform. |
Camera Controller properties
The Camera component includes a Camera Controller component that lets you move the camera around the scene in Play mode.
You can adjust the Camera Controller's properties to control that movement.
Property | Description |
|---|---|
| Movement Speed | Adjust how fast the camera moves through the scene in Play mode. |
| Rotation Speed | Adjust how fast the camera rotates when you move. |
Camera Controller movement controls
Use the following keys to move the camera around the scene in Play mode.
Key | Description |
|---|---|
| W | Move the camera forward. |
| A | Move the camera left. |
| S | Move the camera backward. |
| D | Move the camera right. |
| Q | Move the camera up. |
| E | Move the camera down. |
| Right click + drag | Rotate the camera's view. |