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Camera reference

Use the camera to capture and display the scene from a specific viewpoint.
Read time 2 minutesLast updated 2 months ago

You can view the camera's angle and framing in the Camera Preview panel. You can't delete the camera, as it's required for your application to work.

Camera properties

Select the camera in the Scene view or Hierarchy panel to adjust its properties in the Inspector panel:

Property

Description

Hide SkyboxHide or display the skybox. This might be a background image or the surrounding environment.
ProjectionSelect the projection type:
  • Perspective: Objects appear smaller when farther away.
  • Isometric: Objects stay the same size, regardless of distance.
Field of ViewAdjust the camera's view angle. This setting is available only when Projection is Perspective.
SizeAdjust the size of the camera view. This setting is available only when Projection is Isometric.
Render DistanceControl how far from the camera objects are drawn. Increase to draw distant objects, decrease to hide distant objects.
Align with ViewSet the camera's position and rotation to match your current Scene view. For more information, refer to Match the Scene view.
Align View to cameraMove the Scene view to match the selected camera's position and rotation. For more information, refer to Match the camera's transform.

Camera Controller properties

The Camera component includes a Camera Controller component that lets you move the camera around the scene in Play mode.
You can adjust the Camera Controller's properties to control that movement.

Property

Description

Movement SpeedAdjust how fast the camera moves through the scene in Play mode.
Rotation SpeedAdjust how fast the camera rotates when you move.

Camera Controller movement controls

Use the following keys to move the camera around the scene in Play mode.

Key

Description

WMove the camera forward.
AMove the camera left.
SMove the camera backward.
DMove the camera right.
QMove the camera up.
EMove the camera down.
Right click + dragRotate the camera's view.

Additional resources