# Triggers use case samples

> Explore different ways to use triggers in combination with other Unity Gaming Services.

You can use this set of samples to use Triggers to automate functionality from other services such as [Authentication](/authentication.md), [Cloud Save](/cloud-save.md), [Leaderboards](/leaderboards.md), and [Economy](/economy.md).

> **Note:**
>
> For more advanced sample projects, you can refer to the [UGS use cases sample project](/services/solutions/use-cases-project.md).

[Reward top players with in-game currency at the end of season](/triggers/tutorials/use-cases/reward-top-players.md): Reward your top players with in-game currency at the end of a season. Uses [Leaderboards](/leaderboards.md) and [Economy](/economy.md).
[Initialize newly signed-up players with default configuration values](/triggers/tutorials/use-cases/initialize-new-players.md): Initialize newly signed-up players with default configuration values. Uses [Authentication](/authentication.md) and [Cloud Save](/cloud-save.md).
[Send a push message to the player whose score was beaten](/triggers/tutorials/use-cases/higher-score-message.md): Send a push message to notify a player when their score is beaten on a leaderboard. Uses [Leaderboards](/leaderboards.md).
[Announce a level up to all players in joined lobbies](/triggers/tutorials/use-cases/announce-level-up.md): Announce a level up to all players in joined lobbies. Uses [Cloud Save](/cloud-save.md) and [Lobby](/lobby.md).
[Tune game difficulty level for individual player](/triggers/tutorials/use-cases/tune-game-difficulty.md): Dynamically adjust game difficulty for individual players based on their performance. Uses [Cloud Save](/cloud-save.md), [Leaderboards](/leaderboards.md), and [Authentication](/authentication.md).
[Wish players a happy new year](/triggers/tutorials/use-cases/happy-new-year.md): Send a happy new year message to all players using scheduled events.
[Notify a Discord channel when players sign up](/triggers/tutorials/use-cases/notify-discord-channel.md): Post messages to a Discord channel using a webhook trigger when players sign up with Authentication.
