# Fleet Region Create

> Creates a Multiplay Hosting Fleet Region in the declared Environment.

Creates a Multiplay Hosting Fleet Region in the declared Environment.

Authentication Required: `Yes`

```bash
ugs multiplay-hosting fleet-region create [options]
```

## Options

| Option                | Alias                   | Description                                                                                                          |
| --------------------- | ----------------------- | -------------------------------------------------------------------------------------------------------------------- |
| fleet-id              | --fleet-id              | (REQUIRED) The ID of the Multiplay Hosting Fleet Region to create a Fleet Region in.                                 |
| region-id             | --region-id             | (REQUIRED) The region ID to be added to the fleet. See the region available command for a list of available regions. |
| min-available-servers | --min-available-servers | (REQUIRED) The minimum number of servers to keep free for new game sessions.                                         |
| max-servers           | --max-servers           | (REQUIRED) The maximum number of servers to host in the fleet region.                                                |
| project-id            | -p, --project-id        | The Unity cloud project ID.                                                                                          |
| environment-name      | -e, --environment-name  | The services environment name.                                                                                       |
| help                  | -?, -h, --help          | Display help and usage information.                                                                                  |
| quiet                 | -q, --quiet             | Reduce logging to a minimum.                                                                                         |
| json                  | -j, --json              | Use JSON as the output format.                                                                                       |
