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enabled • GUI • 6000.6 • Unity Editor
Documentation... All Options"); // Assign the value of it to the GUI.enabled - if the checkbox above // is disabled, so will these GUI elements be GUI.enabled = allOptions; // These two controls will only be ...
contentColor • GUI • 6000.6 • Unity Editor
DocumentationRemarks This gets multiplied by GUI.color. Additional Resources: GUI.backgroundColor, GUI.color. ... { void OnGUI() { GUI.contentColor = Color.yellow; GUI.Button(new Rect(10, 10, 70, 30), "A ...
backgroundColor • GUI • 6000.6 • Unity Editor
DocumentationGlobal tinting color for all background elements rendered by the GUI. Read time 1 minute ... Remarks This gets multiplied by GUI.color. Additional Resources: GUI.contentColor, GUI.color.
Label • GUI • 6000.6 • Unity Editor
DocumentationIf you want to make a control that responds visually to user input, use a GUI.Box control. ... Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, ...
tooltip • GUI • 6000.6 • Unity Editor
DocumentationGUI Tooltip on the Game view appears when the mouse is over the button. ... GUI.Button(new Rect(10, 55, 100, 20), "No tooltip here"); // This button is inside the box, and HAS a tooltip so it ...
Customize the GUI for your audio plug-in • Native audio plug-in SDK • 6000.6 • Unity Editor
DocumentationDownload the latest audio plug-in SDK. ... To make sure Unity links your custom GUI to your plug-in: Open your custom GUI class. Make sure your GUI class inherits from IAudioEffectPluginGUI
ModalWindow • GUI • 6000.6 • Unity Editor
Documentationpublic static Rect ModalWindow(int id, Rect clientRect, GUI.WindowFunction func, string text) ... Similar to GUI.Window, however the window will always be on top of all other GUI, and while ...
BeginGroup • GUI • 6000.6 • Unity Editor
DocumentationThis is very useful when moving a bunch of GUI elements around on screen. ... GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 300, 800, 600)); // Draw a box in the new ...
GetNameOfFocusedControl() • GUI • 6000.6 • Unity Editor
Documentation... login2 = "no action here"; void OnGUI() { GUI.SetNextControlName("user"); login = GUI.TextField(new Rect(10, 10, 130, 20), login); login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2); ...
GUI • TextureImporterType • 6000.6 • Unity Editor
DocumentationGUI Use this if your texture is going to be used on any HUD/GUI Controls. ... Last updated 2 months ago ... Assembly: UnityEditor.CoreModule GUI = 2 Report a problem with this page
BringWindowToBack(int) • GUI • 6000.6 • Unity Editor
DocumentationThe identifier used when you created the window in the GUI.Window call. ... (new Rect(10, 20, 100, 20), "Put Back")) GUI.BringWindowToBack(1); GUI.DragWindow(new Rect(0, 0, 10000, 20)); }}
GUI.ScrollViewScope • GUI • 6000.6 • Unity Editor
DocumentationGUI.ScrollViewScope Disposable helper class for managing GUI.BeginScrollView / GUI.EndScrollView. ... GUI.BeginScrollView is called at construction, and GUI.EndScrollView is called when the ...
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