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GetMouseButton(int) • Input • 7000.0 • Unity Editor
DocumentationGetMouseButton(int) Returns whether the given mouse button is held down. ... public static bool GetMouseButton(int button)
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
Unity - Scripting API: Input.GetMouseButton
DocumentationOverview Manual ... History Input.GetMouseButton static function GetMouseButton(button: int): bool; static bool GetMouseButton(int button); static def GetMouseButton(button as int) as bool
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
Unity Script Reference – Input.GetMouseButton
Documentationdef Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle ...
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