# Verbose logging in multiplayer games

> Enable verbose logging in your multiplayer project to troubleshoot issues.

Verbose logs can help you diagnose issues in your project and understand the steps that SDKs are executing. To enable verbose logging, add any of the following symbols to your [Scripting Defines](https://docs.unity3d.com/Manual/custom-scripting-symbols.html).

> **Tip:**
>
> It's not recommended to always have verbose logging enabled because it generates a lot of data and can impact the performance of a live game. The recommended best practice is to temporarily enable verbose logging when trying to identify the cause of an issue or bug.

The following table specifies the define symbols and relevant packages.

| Define symbol                              | Scope                                                                                                          |
| ------------------------------------------ | -------------------------------------------------------------------------------------------------------------- |
| `ENABLE_UNITY_SERVICES_VERBOSE_LOGGING`    | [Unity Services SDK](/services/services-core-api.md)                                                           |
| `ENABLE_UNITY_MULTIPLAYER_VERBOSE_LOGGING` | [Multiplayer Services SDK](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@latest/index.html) |
| `ENABLE_UNITY_WIRE_VERBOSE_LOGGING`        | [Wire](https://docs.unity3d.com/Packages/com.unity.services.wire@latest/index.html)                            |

Unity Services verbose logging acts as an additional gate for the verbose log categories listed above and should be included with the other scopes. This allows for simpler verbose logging toggles through the define symbols.

Debugging and logging for [Multiplayer Play Mode](https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@latest/index.html) is available within the [Editor Diagnostics settings](https://docs.unity3d.com/Documentation/Manual/preferences-editor-diagnostics.html) in the Unity Editor.
