# Manage sessions

> Learn how to manage lifecycle events and information for sessions.

Handle session events, control data access, and monitor session status during multiplayer gameplay. Configure rate limits, synchronize player information, and troubleshoot errors to maintain stable multiplayer experiences.

| Page                                                                                 | Description                                                                                                   |
| ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------- |
| [Lobby events](/mps-sdk/lobby-events.md)                                             | Subscribe to real-time lobby events and receive updates when lobby or player state changes.                   |
| [Rate limits](/mps-sdk/rate-limits.md)                                               | Understand request rate limits and control network traffic in your multiplayer implementation.                |
| [Information management in sessions](/mps-sdk/mps-data-toc.md)                       | Manage and propagate session and player data changes during a multiplayer session.                            |
| [Synchronize player names in a session](/mps-sdk/player-name-integration-session.md) | Expose and read player display names as session player properties so all players can view each other's names. |
| [Access control](/mps-sdk/access-control.md)                                         | Configure session visibility and access permissions for discoverability and join rules.                       |
| [Session error messages](/mps-sdk/lobby-error-messages.md)                           | Reference common session service error codes and messages to troubleshoot integration issues.                 |
