# Unity Monetization dashboard changes for publishers

> Placeholder

The Unity Monetization Dashboard redesign gives publishers a unified experience for managing ad inventory. This guide covers the dashboard changes and what you need to know to monetize your apps with Unity Ads exclusively, Unity LevelPlay mediation, or through a third-party mediator with Unity Ads as a bidder.

## Apps in the Monetization Dashboard

In the Monetization Dashboard, an app represents your published game and is what Unity uses to deliver ads to your players. Each app entry represents a single platform version of your title.

You can register only one app for each platform per title. For example, a game released on both iOS and Android has two separate app entries, one per platform.

### Apps and projects

The Unity Dashboard organizes apps within projects. A project is a container that groups related apps and configurations together, and a single project can contain multiple apps (for example, iOS and Android versions of the same game). However, each individual app can only belong to one project.

For example, a project named `My game` that’s available on both iOS and Android typically contains two separate apps: `My game - iOS` and `My game - Android`.

### Apps from the User Acquisition Dashboard

If you’ve previously created apps through the Unity User Acquisition Dashboard, those apps are now available in the Monetization Dashboard. Apps are shared across both dashboards, so you only need to register your app once on either dashboard to access it on the other.

## Placements and ad units

The redesigned Monetization Dashboard centers inventory management around placements.

What a placement represents depends on how your app is set up.

## Placements for mediated apps

In a mediated app, a placement represents a bidding slot for a specific ad network, or a specific network within your mediation stack. You reference a placement ID when configuring Unity Ads as a bidder in a mediation platform like LevelPlay, MAX, AdMob, or another platform.

{/*
  ## Placements in non-mediated apps

  In a non-mediated app using Unity Ads, a placement represents a specific location in your game where ads are shown. For example, a rewarded video at the end of a game level or an interstitial between menu transitions.

  Placements are the main way to configure and expose ad inventory, and they no longer require a corresponding ad unit to be created first.

  Refer to [Create and manage a placement](/monetization/dashboard/placements/create-manage-placements) for instructions on how to create and manage placements in the Unity Monetization dashboard.

  ## Ad units for non-mediated apps

  Ad units were previously used to define ad inventory for apps using Unity Ads exclusively without a mediator. In the redesigned Monetization Dashboard, you can no longer create new ad units for non-mediated apps. However, any existing ad units you created previously continue to function exactly as before. Your ad delivery continues as usual, and no reconfiguration is required.
  */}

## How the dashboard changes affect your setup

The dashboard changes affect your setup differently depending on how you use Unity Ads. Regardless of your setup, existing ad units continue to work and don’t need to be changed. Configure all new ad space with placements.

### Unity LevelPlay and third-party mediation users

If you use LevelPlay or a third-party mediator, note the following:

* New ad space must be set up using placements, as this is what other mediation platforms require when managing Unity Ads inventory.
* Existing ad units and their placements referenced in your mediation stack continue to work.

{/*
  ### Unity Ads non-mediated users

  If you use Unity Ads exclusively to source your ads, note the following:

  - New placements can be created and loaded alongside existing ad units. Both can coexist in the same app.
  - Placements offer the same functionality as ad units with a simpler setup process.

  <Tip>
  When you configure a new app or add new ad inventory to an existing app, use placements.
  </Tip>
  */}

## Dashboard changes summary

The following table summarizes the key changes in the Monetization Dashboard redesign:

| **Action or area**      | **Legacy dashboard**                              | **Redesigned dashboard**                                                                                                                                                                      |
| ----------------------- | ------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Configuring ads         | Create ad units                                   | Create placements                                                                                                                                                                             |
| Using existing ad units | Reference ad unit IDs in your setup               | Reference ad unit IDs in your setup (unchanged)                                                                                                                                               |
| Creating new ad units   | Create as needed                                  | Use placement IDsIf you’re not using mediation, use placement IDs in your app. If you’re using mediation, use placement IDs in your mediation stack and follow your mediator’s documentation. |
| Loading ads in your app | Load by ad unit ID                                | Load by placement ID, or existing ad unit ID                                                                                                                                                  |
| Registering apps        | Register an app separately in each node dashboard | Register an app once, it’ll be shared across Monetization and User Acquisition dashboards                                                                                                     |
| App platform rule       | Register one app per platform                     | Register one app per platform (unchanged)                                                                                                                                                     |
