# Struct FBackfillTicketProperties

> Review the structure containing properties for creating a backfill ticket.

##### Include

```cpp
#include <MatchmakerServer/Public/Models/BackfillTicketProperties.h>
```

##### Syntax

```cpp
USTRUCT(BlueprintType)
struct FBackfillTicketProperties
```

## Fields

### Properties

Properties object containing match information.

#### Declaration

```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")
FMatchProperties MatchProperties
```

#### Blueprint

| **Name**         | **Type**                                  |
| :--------------- | :---------------------------------------- |
| Match Properties | [FMatchProperties](./match-properties.md) |

#### C++

| **Name**          | **Type**                                  |
| :---------------- | :---------------------------------------- |
| `MatchProperties` | [FMatchProperties](./match-properties.md) |
