# EditorPreview

> The change was made to the editor preview of the Tilemap rather than to the Tilemap itself.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/7000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
EditorPreview = 8
```

### Remarks

This accompanies the reason for the change. Ignore changes carrying it to leave a brush preview out of anything built from the [Tilemap](/engine/7000.0/script-reference/unityengine/tilemaps/tilemap.md).
