# hasTile

> Whether there is a Tile at the given position on the Tilemap.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Tilemaps](/engine/7000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public bool hasTile { get; }
```

### Remarks

This is faster than checking [Tilemap.SyncTile.tile](/engine/7000.0/script-reference/unityengine/tilemaps/tilemap/synctile/tile.md) against null, as it does not resolve the [Tile](/engine/7000.0/script-reference/unityengine/tilemaps/tile.md).
