# dynamicDataPersistence

> Determines if the dynamic font asset data generated in the Editor is stored in the asset file.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.TextCore.Text](/engine/7000.0/script-reference/unityengine/textcore/text.md)
* **Assembly:** UnityEngine.TextCoreTextEngineModule

```csharp
public DynamicDataPersistence dynamicDataPersistence { get; set; }
```
