# DynamicDataPersistence

> Options to specify whether the glyphs and atlas textures that a dynamic font asset generates in the Editor are stored in the asset.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.TextCore.Text](/engine/7000.0/script-reference/unityengine/textcore/text.md)
* **Assembly:** UnityEngine.TextCoreTextEngineModule

```csharp
public enum DynamicDataPersistence
```

## Fields

| Value                                                                                                          | Description                                                                                                                                 |
| -------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------- |
| [Persistent](/engine/7000.0/script-reference/unityengine/textcore/text/dynamicdatapersistence/persistent.md)   | Glyphs generated in the Editor are saved into the asset file and shipped in builds.                                                         |
| [SessionOnly](/engine/7000.0/script-reference/unityengine/textcore/text/dynamicdatapersistence/sessiononly.md) | Glyphs generated in the Editor stay in memory until the Editor closes. The asset file is not modified and builds start with an empty atlas. |
