---
title: AutoConnect()
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/terrainutils/terrainutility/autoconnect
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/terrainutils/terrainutility/autoconnect.md
last_updated: 2026-10-07
generated_at: 2026-11-11T15:41:04.025Z
locale: en-us
---

# AutoConnect()

> Automatically connects neighboring terrains.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.TerrainUtils](/engine/7000.0/script-reference/unityengine/terrainutils.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static void AutoConnect()
```

### Remarks

It is possible to create separate groups of connected terrains by having each group have the same grouping ID.

Additional Resources: [Terrain.groupingID](/engine/7000.0/script-reference/unityengine/terrain/groupingid.md)
