---
title: GetTerrain(int, int)
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/terrainutils/terrainmap/getterrain
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/terrainutils/terrainmap/getterrain.md
last_updated: 2026-10-07
generated_at: 2026-11-11T17:35:01.672Z
locale: en-us
---

# GetTerrain(int, int)

> Retrieves the Terrain object corresponding to the tile coordinates (tileX,tileZ).

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.TerrainUtils](/engine/7000.0/script-reference/unityengine/terrainutils.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public Terrain GetTerrain(int tileX, int tileZ)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Tile X coordinate.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Tile Z coordinate.

### Returns

| Type                                                              | Description                                                                                                             |
| ----------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| [Terrain](/engine/7000.0/script-reference/unityengine/terrain.md) | Returns a valid [Terrain](/engine/7000.0/script-reference/unityengine/terrain.md) object if successful, null otherwise. |
