---
title: CreateFromConnectedNeighbors(Terrain, Predicate<Terrain>, bool)
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/terrainutils/terrainmap/createfromconnectedneighbors
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/terrainutils/terrainmap/createfromconnectedneighbors.md
last_updated: 2026-10-07
generated_at: 2026-11-10T23:31:26.190Z
locale: en-us
---

# CreateFromConnectedNeighbors(Terrain, Predicate<Terrain>, bool)

> Creates a TerrainMap from the neighbors connected to the origin Terrain.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.TerrainUtils](/engine/7000.0/script-reference/unityengine/terrainutils.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static TerrainMap CreateFromConnectedNeighbors(Terrain originTerrain, Predicate<Terrain> filter = null, bool fullValidation = true)
```

### Parameters

**** (\[Terrain]\(/engine/7000.0/script-reference/unityengine/terrain)): Terrain that is given tile coordinate (0,0).**** (\[Predicate\<Terrain>]\(https\://learn.microsoft.com/dotnet/api/system.predicate)): Filter to apply when populating the map. If null, no filter is applied.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Validate the Terrain map. Default is true.

### Returns

| Type                                                                                 | Description                                                                         |
| ------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------- |
| [TerrainMap](/engine/7000.0/script-reference/unityengine/terrainutils/terrainmap.md) | The resulting Terrain map. Can return null when no Terrain objects pass the filter. |

### Remarks

Creates a [TerrainMap](/engine/7000.0/script-reference/unityengine/terrainutils/terrainmap.md) of all the Terrain neighbors connected to the origin Terrain that pass the filter validation.
