# GetSplatMaterialPropertyBlock(MaterialPropertyBlock)

> Get the previously set splat material properties by copying to the dest MaterialPropertyBlock object.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/7000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public void GetSplatMaterialPropertyBlock(MaterialPropertyBlock dest)
```

### Parameters

**** (\[MaterialPropertyBlock]\(/engine/7000.0/script-reference/unityengine/materialpropertyblock)): The material property block to copy the current splat material properties into.

### Remarks

Additional Resources: [Terrain.SetSplatMaterialPropertyBlock](/engine/7000.0/script-reference/unityengine/terrain/setsplatmaterialpropertyblock.md), [Renderer.GetPropertyBlock](/engine/7000.0/script-reference/unityengine/renderer/getpropertyblock.md), [MaterialPropertyBlock](/engine/7000.0/script-reference/unityengine/materialpropertyblock.md)
