# GetActiveTerrains(List<Terrain>)

> Populates a List of Terrains with the active Terrains in the Scene.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/7000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static void GetActiveTerrains(List<Terrain> terrainList)
```

### Parameters

**** (\[List\<Terrain>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): A List of Terrains this function populates with the active Terrains in the Scene.

### Remarks

This function differs from [Terrain.activeTerrains](/engine/7000.0/script-reference/unityengine/terrain/activeterrains.md) in that it gives you control of memory allocation. .

Additional Resources: [Terrain.activeTerrains](/engine/7000.0/script-reference/unityengine/terrain/activeterrains.md)
