# boneTransformBufferIndex

> The offset from where to read skinned bone transforms from gpu buffer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/7000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int boneTransformBufferIndex { get; }
```

### Remarks

This is usually set by SpriteSkin component from the 2D Animation Package..
