---
title: UpdateSize(int, int)
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/rendering/virtualtexturing/resolver/updatesize
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/rendering/virtualtexturing/resolver/updatesize.md
last_updated: 2026-10-07
generated_at: 2026-11-11T18:54:51.171Z
locale: en-us
---

# UpdateSize(int, int)

> Update the internal buffers.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering.VirtualTexturing](/engine/7000.0/script-reference/unityengine/rendering/virtualtexturing.md)
* **Assembly:** UnityEngine.VirtualTexturingModule

```csharp
public void UpdateSize(int width, int height)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Width of the texture passed in during [Resolver.Process](/engine/7000.0/script-reference/unityengine/rendering/virtualtexturing/resolver/process.md).**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Height of the texture passed in during [Resolver.Process](/engine/7000.0/script-reference/unityengine/rendering/virtualtexturing/resolver/process.md).

### Remarks

This function is should be called whenever the resolution of the feedback texture changes.
