---
title: Process
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/rendering/virtualtexturing/resolver/process
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/rendering/virtualtexturing/resolver/process.md
last_updated: 2026-10-07
generated_at: 2026-11-11T01:38:31.204Z
locale: en-us
---

# Process

> Process the passed in feedback texture.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering.VirtualTexturing](/engine/7000.0/script-reference/unityengine/rendering/virtualtexturing.md)
* **Assembly:** UnityEngine.VirtualTexturingModule

## Process(CommandBuffer, RenderTargetIdentifier)

Process the passed in feedback texture.

```csharp
public void Process(CommandBuffer cmd, RenderTargetIdentifier rt)
```

### Parameters

**** (\[CommandBuffer]\(/engine/7000.0/script-reference/unityengine/rendering/commandbuffer)): The commandbuffer used to schedule processing.**** (\[RenderTargetIdentifier]\(/engine/7000.0/script-reference/unityengine/rendering/rendertargetidentifier)): Texture containing the feedback data.

## Process(CommandBuffer, RenderTargetIdentifier, int, int, int, int, int, int)

Process the passed in feedback texture.

```csharp
public void Process(CommandBuffer cmd, RenderTargetIdentifier rt, int x, int width, int y, int height, int mip, int slice)
```

### Parameters

**** (\[CommandBuffer]\(/engine/7000.0/script-reference/unityengine/rendering/commandbuffer)): The commandbuffer used to schedule processing.**** (\[RenderTargetIdentifier]\(/engine/7000.0/script-reference/unityengine/rendering/rendertargetidentifier)): Texture containing the feedback data.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): X position of the subrect that is processed.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Width of the subrect that is processed.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Y position of the subrect that is processed.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Height of the subrect that is processed.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Miplevel of the texture to process.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Arrayslice of the texture to process.
