# cullingOptions

> Flags to configure a culling operation in the Scriptable Render Pipeline.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/7000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public CullingOptions cullingOptions { get; set; }
```

### Remarks

Unity sets some of the [CullingOptions](/engine/7000.0/script-reference/unityengine/rendering/cullingoptions.md) flags with default values, and others depending on the properties of the [Camera](/engine/7000.0/script-reference/unityengine/camera.md) from which you obtained the [ScriptableCullingParameters](/engine/7000.0/script-reference/unityengine/rendering/scriptablecullingparameters.md) struct. You can override these values before performing the culling operation.

Additional Resources: [ScriptableRenderContext.Cull](/engine/7000.0/script-reference/unityengine/rendering/scriptablerendercontext/cull.md), [Camera](/engine/7000.0/script-reference/unityengine/camera.md).
