# precompiledCacheMissCount

> The number of pipeline state object creations that found no match in the precompiled state database. This doesn't necessarily mean the driver compiled at runtime - the driver's own cache might still have served it.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/7000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly uint precompiledCacheMissCount
```
