# meshLodThreshold

> Global error threshold that Unity uses when selecting a Mesh LOD level. A higher value results in faster transitions to less detailed Mesh LODs.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/7000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float meshLodThreshold { get; set; }
```
